Don't know if it just doesn't run on macOS or if it's my inexperience, but I fiddled around for a week or so with no luck at all. I tried to make the Windows version work under macOS with Wine+dxvk, but to no avail. It's down to inXile if they want and/or can give Krome the funds to start working on the port, I guess. If inXile doesn't give them the greenlight and the money for the project, Krome can't do anything. Well, Krome can't just start working on native Mac/Linux ports of the trilogy.
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